Free sample Chapter 2 of 8 · How to Use Claude Design
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Chapter 02

The prompting system that changes everything

This is the most important chapter in the book. If you only master one thing, master this. Good prompting is the entire game.


How Claude Design thinks

Claude Design runs on Claude Opus, which means it does not just match keywords to templates. It reasons about your request. It understands that a banking app and a kids' game app should not look the same. It knows that a checkout page lives or dies on clarity and trust, while a portfolio can take more risks. When you give it context, it uses that context to make real design decisions.

So the trick is simple to say and worth a lot of money to internalize: give it the why, not just the what. A designer who knows your goal makes better choices than one who is told only to "make a button blue." Same here.

The difference between a mediocre result and a stunning one is almost never the tool. It is the quality of the brief you hand it. The single biggest lesson in this entire guide

The five-part prompt formula

Here is the structure I use for almost every serious design request. You do not need all five every time, but the more you include, the less back-and-forth you will do. Memorize the order.

PartWhat it answersExample
1. WhatThe thing you want madeA pricing page
2. WhoThe audienceFor solo freelancers
3. WhyThe goal of the designTo push people toward the annual plan
4. FeelThe mood and styleConfident, modern, lots of whitespace
5. Must-havesSpecific elementsThree tiers, a monthly/annual toggle, an FAQ

Stitch those together and you get a brief that gives the tool everything it needs to make smart choices on the first try:

The formula in action Design a pricing page for solo freelancers. The goal is to push people toward the annual plan. Make it feel confident and modern with a lot of whitespace. It must include three tiers, a monthly and annual toggle that defaults to annual, and a short FAQ below.

Read that back. There is no guesswork left for the tool. It knows what to build, who it is for, what success looks like, how it should feel, and what cannot be missing. That is a five-second prompt that saves you twenty minutes of corrections.

Brief versus vibe: two ways to start

Sometimes you know exactly what you want. Sometimes you only have a feeling. Both are fine, but they need different openings.

Start with a brief

When you know the requirements, use the five-part formula. Specific in, specific out. Best for client work and anything with real constraints.

Start with a vibe

When you are exploring, describe the feeling and ask for options. "Give me three very different directions" turns the tool into a brainstorm partner.

The vibe opener I am designing a homepage for a calm, premium journaling app. I do not know the look yet. Give me three very different directions: one minimal and editorial, one warm and cozy, one bold and high-contrast. Just the hero for each so I can pick a lane.

The language of iteration

This is where most people lose the plot. They get a good first result, ask for a change, and the change makes it worse. The problem is almost always vague iteration language. Here is how to ask for changes that actually land.

Instead ofSay this
"Make it pop""Increase the contrast on the headline and make the call-to-action button a brighter color"
"It feels off""The spacing between the cards is too tight. Add more room and align them to a center axis"
"More professional""Switch to a cooler color palette, use a single sans-serif font, and remove the rounded corners"
"I do not like it""Keep the layout but try a darker theme and a more serious tone in the copy"
Change one thing at a time

When you stack five changes into one message, you cannot tell which one helped and which one hurt. Make a change, look at it, then make the next. It feels slower. It is much faster.

The mistake that quietly ruins designs

Do not keep piling on adjectives when you are unhappy. If three tries have not landed, you have the wrong starting point, not the wrong details. Roll back to the last version you liked and restart that branch with a clearer brief. Polishing a bad foundation just gives you a polished bad design.

Using reference images

One picture saves a paragraph. If you have a screenshot of a site you admire, a photo of a color palette, a sketch on a napkin, or your own existing brand, paste it into the chat and tell the tool what to take from it. Be specific about what you want copied, because "make it like this" is ambiguous. Do you mean the layout, the colors, the mood, or the typography?

With an image attached Here is a screenshot I like. Take only the color palette and the generous spacing from it. Do not copy the layout. Apply that feel to my dashboard design on the canvas.

The "show your thinking" move

When you are stuck or want to learn, ask the tool to explain its choices. Because it reasons rather than guesses, it can tell you why it placed things where it did. This is a free design education hiding in plain sight.

Learn while you work Before you change anything, tell me in three bullet points why this layout works and what the one weakest part is. Then fix only that weakest part.
The prompting habits that separate pros from dabblers

Give the why, not just the what. Change one thing at a time. Point at elements before talking about them. Ask for options when exploring and a brief when executing. Roll back instead of polishing a weak base. That is the whole craft, and you now have it.

A reusable prompt skeleton

Keep this in a note. Fill in the blanks and you will never stare at an empty chat box again.

The fill-in-the-blank skeleton Design a [what] for [who]. The goal is [why]. It should feel [three feeling words]. It must include [must-have elements]. Avoid [anything you do not want]. Match my brand kit.

That is the end of the free chapter

The other seven chapters take you from this prompting system to shipping real landing pages, clickable prototypes, pitch decks, brand kits, and clean developer handoffs. Plus 15 copy-paste playbooks and a 7-day plan.

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